﻿using UnityEngine;
using System.Collections;

public class PickupGun : Gun
{ 
	
	void OnTriggerEnter(Collider _col)
	{
		if (_col.gameObject.name == "Mp5")
		{
			
			Destroy (_col.gameObject);
			//Gun.enabled = true;
		}
	}
	
	/*void OnTriggerGunExit ()
	{
		
	}*/
	
	// Update is called once per frame
	void Update () {
	
	}
}
